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Título del libro: 2016 Fourth International Conference In Software Engineering Research And Innovation - Conisoft 2016
Título del capítulo: Methodology to construct educational video games in software engineering

Autores UNAM:
HANNA JADWIGA OKTABA;
Autores externos:

Idioma:
Inglés
Año de publicación:
2016
Palabras clave:

Software engineering education; Methodology; ISO/IEC 29110; Educational video game; Essence


Resumen:

In this article, a methodology to construct educational video games in software engineering is presented. The methodology is an adaptation from the standard ISO/IEC 29110 [1]. Using the methodology, one educational video game named Alphaspot [2] was developed to facilitate the learning of the kernel Alphas of the Essence [3]. Some practitioners working at one software entity tested it.


Entidades citadas de la UNAM: